Các bài học mở đầu về các chi tiết cơ khí
Các bài học mở đầu về các chi tiết điện tử
Lesson 1: Introduction to Building Blocks
Learn names of parts (beams, gears, axles, connectors).
Activity: Build a simple structure (tower or bridge).
Lesson 2: Basic Mechanics
Teach levers, gears, and axles.
Activity: Build a gear train and observe speed changes.
Lesson 3: Motors & Movement
Introduce motor and power source.
Activity: Build a spinning wheel or fan.
Lesson 4: Wheels & Vehicles
Explain friction and rolling.
Activity: Build a basic car and test movement.
Lesson 5: Sensors (if included)
Show how sensors detect input.
Activity: Use a touch or tilt sensor to trigger motor.
Lesson 6: Intro to Programming
Connect to app (Bluetooth).
Activity: Program motor to start/stop.
Lesson 7: Combine Mechanics + Code
Build a simple robot (car or crane).
Activity: Program it to move forward/backward.
Lesson 8: Creative Project
Students design their own model (robot, machine).
Present and explain how it works.
Lesson 1: What is Electricity?
Explain current, voltage, and power in simple terms.
Activity: Identify battery, wires, and load in the kit.
Lesson 2: Closed vs. Open Circuit
Show why a circuit needs to be complete.
Activity: Build a simple LED circuit.
Lesson 3: Series Circuit
Teach how components share current.
Activity: Connect two LEDs in series and observe brightness.
Lesson 4: Parallel Circuit
Explain how voltage stays the same across branches.
Activity: Build a parallel LED circuit and compare brightness.
Lesson 5: Switches and Control
Introduce switches as circuit controllers.
Activity: Add a switch to turn LEDs on/off.
Lesson 6: Motors and Energy Conversion
Show electrical to mechanical energy.
Activity: Build a fan or spinning motor circuit.
Lesson 7: Resistors & Load
Explain why resistance matters.
Activity: Use kit parts to see effect on brightness or speed.
Lesson 8: Creative Project
Students design their own circuit (alarm, light-up art, etc.).
Present and explain how it works.
12 module cơ bản để bắt đầu
10 module nâng cao tiếp theo
9 Module về lắp ráp robot
9 Module lập trình xử lý
5 Module về Cảm biến vật thể, điều khiển động cơ và xử lý hình ảnh
SE-101/SE-102 - Lớp cơ bản nhất về lập trình, các em sẽ được làm quen với các Robot mở đầu, nhập các câu lệnh và chạy những chương trình dạng kéo thả để vận hành robot
SE-101 : Các bé vỡ lòng về STEM
Lesson 1 - The Secret of Codey Rocky
Lesson 2 - Press Buttons to Change Emotions
Lesson 3 - To Be an Animation Designer
Lesson 4 - Identify the Bug
Lesson 5 - The Steamed Bread Can't Jump
Lesson 6 - The Jumping Steamed Bread
Lesson 7 - The Racing Game Ⅰ
Lesson 8 - The Racing Game II
Lesson 9 - Volume Bar
Lesson 10 - Good Morning! Functions
Lesson 11 - The Tiny Patroller I
Lesson 12 - The Tiny Patroller II
SE-102 : Các bé làm quen với lập trình
Lesson 13 - The Squirrel's Nuts Box
Lesson 14 - Mathematical Operations
Lesson 15 - The Bomb
Lesson 16 - Rock-Paper-Scissors
Lesson 17 - My Speedway
Lesson 18 - Game Control Schemes
Lesson 19 - Game Mechanics I
Lesson 20 - Game Mechanics II
Lesson 21 - Fast and Furious
Lesson 22 - Make a Turn
Lesson 23 - Make a Turn Avoid Obstacles
Lesson 24 - Line-Following Car
SE-201 : Lớp lắp ráp robot và xử lý tín hiệu
Lesson 1 - Let's move
Lesson 2 - Sensing = Data
Lesson 3 - Listen to mBot2
Lesson 4 - Seeing with sound
Lesson 5 - Sightseeing
Lesson 6 - Careful drive
Lesson 7 - A network game
Lesson 8 - mBot2 at your service
Lesson 9 - mBot2 in the wild
SE-202 : Chuyên về lập trình và thiết bị ngoại vi
Case 1 - Hello World
Case 2 - Control the LEDs
Case 3 - CyberPi says "Hi"
Case 4 - Detect the Light Intensity
Case 5 - Detect the Loudness
Case 6 - Detect Rotation Angles
Case 7 - Control the Buttons
Case 8 - Control the Joystick
Case 9 - Access the Internet
SE-203 : Thực hành với dự án
Project: Make a Meow Translator
Project: Recognize the Weather
Project: Understand AI Interaction
Project: Organize a Competition
Project: Create Text-Generation Emoji
Project: Create a mBot2 Train
Project: Play Christmas Songs
Project: Obstacle Avoidance Robot
Project: Line-following Robot
SE-301 : Xử lý ảnh và cơ học về robot
Project 1: Identify Colors
Project 2: Grip The Object
Project 3: Transport Items
Project 4: Travel to Destination
Project 5: Harvest Automation
Final project: Robot competition
9 module bài học để tự tạo 1 mô hình trí tuệ nhân tạo và ứng dụng thực tế
19 Module bài học từ thiết kế 2D, dựng hình, Assembly và in 3D để chế tạo ra mọi thứ mà các bé muốn
Lesson 1: Introduction to AI & Vision
What is AI? How cameras “see” objects.
Activity: Connect camera and test basic color recognition.
Lesson 2: Face Recognition
Explain facial detection and its applications.
Activity: Detect faces and trigger an LED or sound.
Lesson 3: Color Recognition
Teach RGB and color detection.
Activity: Sort objects by color using the camera.
Lesson 4: Gesture Recognition
Explain gesture-based control.
Activity: Control a motor or robot with hand gestures.
Lesson 5: Tag Recognition
Introduce QR/barcode scanning.
Activity: Scan tags to trigger different actions.
Lesson 6: Object Recognition
Show how AI identifies objects.
Activity: Train the camera to recognize 2–3 custom objects.
Lesson 7: Path Recognition
Explain line-following and navigation.
Activity: Build a robot that follows a path using the camera.
Lesson 8: Pose Recognition
Teach body pose detection.
Activity: Trigger actions based on poses (e.g., raise hand = start).
Lesson 9: Text & Voice Recognition
OCR and speech basics.
Activity: Read text from paper or respond to voice commands.
Intro to Design Thinking & CAD
What is CAD? Why do we use it?
Activity: Draw simple shapes in Tinkercad.
2D Sketching Basics
Lines, circles, dimensions.
Activity: Create a 2D logo or pattern.
Extrusion & 3D Basics
Convert 2D sketches into 3D objects.
Activity: Make a simple keychain.
Working with Primitives
Cubes, spheres, cylinders.
Activity: Build a 3D house model.
Combining & Cutting Shapes
Boolean operations (union, subtract).
Activity: Design a custom phone stand.
Scaling & Constraints
Learn size control and alignment.
Activity: Resize objects for real-world fit.
Assembly Basics
Multiple parts and joints.
Activity: Design a two-part box with lid.
Design for Strength & Function
Wall thickness, infill considerations.
Activity: Design a load-bearing bracket.
Final CAD Project
Students design a multi-part assembly (toy, organizer).
Present and explain design choices.
Intro to 3D Printing
How FDM works, printer parts.
Activity: Print a pre-made sample.
Safety & Maintenance
Printer care, filament handling.
Activity: Load/unload filament.
Slicing Basics
Layer height, infill, supports.
Activity: Slice and preview a simple model.
First Print
Print a small object (keychain).
Activity: Observe process and troubleshoot.
Supports & Overhangs
When and why supports are needed.
Activity: Print a model with overhangs.
Print Quality Optimization
Speed, temperature, adhesion.
Activity: Test different settings.
Post-Processing
Sanding, painting, assembly.
Activity: Finish a printed part.
Troubleshooting Common Issues
Warping, stringing, layer shifts.
Activity: Diagnose and fix a failed print.
Design for Printability
Avoiding thin walls, sharp overhangs.
Activity: Modify a CAD model for better printing.
Final Print Project
Students print their CAD-designed assembly.
Present and explain design + print process.